armor weakens incoming damage and is more resistant to ballistic weapons than energy. Hopefully fixed a bug with repeating mothership interactions. A single pristine nanoforge and orbital works is all you need. Supply Forging gives you the option to convert these junk into supply. lang. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. Supply Forging gives you the option to convert these junk into supply. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. Be careful when boarding ships. . 2 as a flagship. « Reply #10 on: August 01, 2020, 06:31:12 PM ». 1a] Supply Forging 1. 5 Mod, the choice for serious players seeking advanced features and customization options. Last I played it added +25% income to the colony. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. My Astral is just a big missile forge for my perdition bombers and Cobras. Ship quality is the max of your biggest and best bonuses. Some hulls even have special mods unique to them. ago. There is a mod that updates the JRE of starsector in the discord server. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. Oh, and cute girls. . [deleted] • 2 yr. modded help. hullmods. Evolution 3. spectralfury. TheOrganHarvester123 • 1 mo. With new feature come out after 0. 6. intrinsic_parity. Evolution 1. Some of the product will be exported for income, and some of it will be. It converts metal and heavy machinery to supply. 9 -> ~0. 6. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. Appropriate industries are Heavy Industry or Orbital Works. 240 AI ship points means 50% boost up to -50%. 30% extra ordinance points sounds very good, and i would like to have something like that too. Starsector > Mods > [0. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. Then deconstructed it to copy it in a hull forge and. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. The ship can also be renamed and its weapon. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. 4. Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. Edit- almost forgot that putting a Alpha core on the. Its freakin wonderful. 1a] Forge Production v1. Forge Production v1. c – Campaign content expansion with. With ion pulser it'll take an hour to destroy even enforcer. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. 95. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. 5. • Auxiliary Generators: Provides some slot. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. Thorrbane • 1 mo. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Some of my 0. Lol safety. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Very important. : The more DP your entire fleet has, the more you get to deploy. com. Go to starsector r/starsector. This fixes an oversight when production variables carried over to the next ability use. It's usually better to just colonize another planet in the same system and put your heavy industry there. getHullSpec (). 1) — gain XP for ships, spend it on S-mods. 16. Normally, hull is protected by armor. AutomatedRepairUnit. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. 8 ship with the exploration refit hull mod needs to have it removed before updating. 0. Eji1700. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely. I. Added a setting to disable hull production limitations. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. Removed soft fleet size limit. Hullmods are now unobtainable via normal drop or markets. •. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). 9. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Edit- almost forgot that putting a Alpha core on the. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. json. Thank you for your time. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. 1 - should be save-compatible with 1. aaronrizz • 3 yr. I'm wondering, is it worth getting now? This thread is archived. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Thanks for the reports, both of these are now fixed in dev. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. Posted April 30, 2022 by Alex in Development. It provides a platform for game enthusiasts to create and share their own mods with the community. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 95a] Hullmod. Zero down with 2. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. with reverse engineering being the hull deconstructor or hull forge, or. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. With its powerful features and user-friendly interface, Starsector Forge has become an. When it reaches zero the ship is disabled or destroyed. 5. Sure there's a slight CR boost but other skills will make you far stronger. With. There are three types of buildings connected with the templates. Join a faction to gain useful support and represent them in war and peace, or start your own. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. With our comprehensive installation and usage guide, you'll be able to install and use [0. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. 96a] Industrial. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. 54 hull damage with 83 lasting armor 46% reduction. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. EDIT: New update CTDs on Launch. Pro-Tip: you'll want AI cores to use the things. 96a] Carter's Freetraders - V 1. 1. 1. Evolution add a new industry Salvage Yards making the count to 5. Blueprints List (Starsector 0. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. If all of the above ticks your boxes, please give it a look!A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. created a new . As far as I know, the deflector shields come built-in. Re: [0. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Also removed the standoff between the hull and flux diamonds. And becouse of AI usage of weapon range as guide for enemy range positioning. 95. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. So i heard something about a mod adding more hull mods and was very interested. . Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Or edit the ship excel table to decrease specific ships' fuel costs. You should find a pristine nano forge pretty quick. Combat endurance on AI core gives +15% readiness, 35% now. You will deploy less and less of your fleet as the game goes on. Evolution 3. That shrinks 186 inventory space down to 1 space used at base level. 95. The launcher works, but the loading screen to the main menu is where it crashes. Good, but too high flux cost. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. These are meant for broader use within the. . v0. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 0. 3. with shields that are very far away from. Battlecruiser: I think you already get it. A 25% penalty to upkeep for everything is painful. 7a - 11/14/23 A quick "HOT" fix :). Added Three Domain Stations, these are buildable at colonies. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Reloads at a random interval of 10-15 seconds. Much has happened, and much is yet to become reality. 1. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 1. Aria the Escalation v. ago. You can find a research station if you have the HMI mod that will let you use the template to get the ship. • 1 yr. Industrial. It does surprisingly well for its costs. Join. c - Campaign content expansion. It was then at commented and written by Ayomide. ago. 1. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Re: [0. A single pristine nanoforge and orbital works is all you need. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. c - Campaign content expansion. Hopefully fixed a bug with repeating mothership interactions. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. The button is basically saying that your colony is the same as pirate base. Making fantasy 1. 1a] Forge Production v1. Does not restock ballistic weapon ammo. I liked armor tanking in 0. csvAll the front slots are can opener weapons. Starsector > Mods > [0. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. ago. Recommended for people with 8 GB of System RAM or more. 0 Mod, the choice for serious players seeking advanced features and customization options. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. Evolution 3. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. 2b - Playable Fighters, wings with personality. Training stable diffusion to create ship art. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. In addition to the size classes, there's also tech classes. Added the new pirate hull the Cosmic Fury. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". 9. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 95. I use 20 for no specific reason. Star Forge Utilities 0. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Popular Mods. • Over-Engineered: Provides 20% OP bonus and. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. Removed skills changes. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. yeah I honestly can't go back to pristine ships after industry skills. on September 14, 2019, 07:53:13 AM. • 2 yr. But no shields or energy weapons. Starsector (formerly . Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. It converts metal and heavy machinery to supply. 1a-RC6] (31. Set "useLargeRipple":false. Thought that this was supposed to be a rift generator. Aria the Escalation v. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. These are meant for broader use within the. 9. Techmining and refining are present in vanilla. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Some hullmods are built into ship hulls and cannot be removed. 6. 95. Dynamic Ship Generation. 0: - Change Starsector version to 0. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. The theme has a early 1900s German aesthetic. Only 2 logistics mods per ships. 15. Also removed the standoff between the hull and flux diamonds. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. Alternatively, you could download the console command mod and use infinitefuel. -Engage, Harass, Eliminate are all different things. - open up the settings. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Hoist the sails and go pirating. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 625 hull damage and. ago. 93. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. Basic maintenance (standard) is 70%, meaning up to 20%. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. It also sync very well with repair, logistic and endurance skill. The four corner slots are for Burst PD Lasers. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Starsector > Mods [0. Fixed – Hull Forge crash when printing a ship (Mod. You can get the same amount of bays with two Colossus Mk. Honestly, both are valid options. « Reply #64 on: March 10, 2023, 09:03:29 AM ». New hullmods can be obtained by using "modspecs" available in. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 3. Beware though it increases ordinance points for all ships. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. Uploaded: 23 Jun 2022 . • 4 yr. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Weapon modules no longer generate flux. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. 0: - Change Starsector version to 0. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. some d-mods are even objectively better end-game I'd argue. Focus on systems with a remnant presence, especially ones with a medium or high warning level. If you want them to keep their distance, make sure to also equip them with extreme range weaponry, or go with missile boats or carrier hybrids and assign rally points for them. 7. 2x the base ship value, each additional d-mod multiplies that by 1. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. ago. Trending now [0. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. ago. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. It can deal crippling hull damage, though, and wipes out most fighters easily. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Added a setting to disable hull production limitations. [0. aaronrizz • 3 yr. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Designed with simplicity in mind to highlight and. ago. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. It's usually better to just colonize another planet in the same system and put your heavy industry there. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Main Features. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. III, at less than 1/3rd the cost. Go to starsector r/starsector. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. ago. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. It's only completed 25% of it's training, but already producing some. Guilty-Deer-2147. DME adds some new enemies to fight, and Seeker. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. TheOrganHarvester123 • 1 mo. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. 1a] Forge Production v1. 2. 51K subscribers in the starsector community. Discor.